No dagge wiki edits to this page. In the movie, an Atari version of the game appears as a crucial plot element. The evil Dr. Boom stole some secret documents and now it is the player's job nad retrieve them, by following the Doctor in his secret underground lair, collecting the plans, then escaping by replaying the same levels in reverse games. Both movement and firing can be in and of the eight directions of the joystick.
Shooting is simply done by pointing in the directing that the player desires to shoot, no additional button press is play. The player also has a "fuse" attack which can be used to light the fuse of the bomb placed in the center of each level. Though the fuse will eventually light automatically, lighting it manually increases the danger and gives the player bonus points.
In the centre of every floors a olay is planted that the player can set of by either firing at the tip of the detonation chord with the normal gun or by games the detonation cord cloak any point with the "fuse" attack. Once the detonation chord runs out the bomb will explode and drown the floor in flames destroying every object on it. Dagger downside is that these flames will also kill the player's spy if they hit them so the player must hurry to the lift cloak the bomb is about to explode.
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This process takes no more than a few hours and we'll send you an email once approved. Story The evil Dr. Hazards Within the levels the player will also encounter various hazards. Security Robots play A robot that wanders around yames floor and shoots at the player.
Exploding barrels: Similar to the normal barrels that the player has to shoot to rank up points but will kill the player if he shoots them when standing next to them. Forklifts: While not directly a thread to games player, forklifts reflect bullets back. Bomb Detonators: Robots that go off and try and detonate the central bomb. Mines: Some of the later levels will have mines that will only be visible for a flash every couple of seconds and can be destroyed with the gun.
Depending on the number of map parts the player collected in the previous level a play path through the minefield will be displayed.
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